Disc Golf Terms Dictionary: Translating Disc Golf Slang

As a beginner, I was confused by many disc golf terms when I watched it on YouTube or played with more advanced players.

It’s taken several years of playing and researching to come up with this disc golf dictionary. However, I made it so you won’t be confused by the slang used by disc golfers further along on their disc golf journey.

If you’ve found I’ve missed any disc golf terminology, feel free to leave them in the comment section!

Let’s start learning disc golf lingo, so you don’t have to pretend you know what other players are talking about when they use weird words like hyzer, circles edge, or air bounce!

Disc Golf Terms Explained


A-Tier– High-level regional tournaments with stringent rules and regulations.

Ace– A hole-in-one, throwing the disc into the basket from the tee.

Ace Run– When the throw off the tee looks perfect, and the disc nearly goes into the basket but misses at the last second.

Air Ball– When you completely miss the basket during a putt.

Air Bounce– When the disc rises suddenly while flying through the air.

Albatross– Three under par. Getting the disc into the basket in 2 throws on a par 5 hole.

All-Star Par– When everyone on your card (the group you’re playing the round with) gets a par on the hole.

Anhyzer– The release angle of the disc when the outside edge is directed up.

Anti-Skip (Neg-Skip)– When the disc skips in the opposite direction, you expect it to.

Approach– Throwing towards the green or circle from the fairway. This is typically your second or third shot.

Approach Disc– The disc you use to get from the fairway to the circle. They’re typically a putter, so you can be more accurate and get as close to the pin as possible.

Approximate Lie– An agreed-upon spot for a player to start after going out-of-bounds or losing their disc.

Arm Speed– The rate you can move the disc with your arm. Good technique will drastically increase your arm speed as a beginner.

Away Player– The disc golfer whose disc is the furthest away from the basket. They’re the one who throws next.


B-Tier– State-level tournaments. Still very competitive and not recommended for beginners to play in, but great to watch and learn.

Back-of-the-Box (B.O.B.)– The last player to throw from the tee.

Backhand Grip– How you hold the disc when throwing a backhand. Everyone has a slight variation of a few grips.

Backhand Throw– The most common throw in disc golf when a player turns their back toward the basket.

Bag Tag– How disc golfers show their membership to a club on their bags.

Bagger (Sandbagger)– A good disc golfer who enters a tournament below their skill level, so they can “show up” less experienced and skilled players. Don’t be this kind of player.

Band (Chastity Belt or Collar)– The top part of the basket that makes a heartbreaking sound when you hit it.

Basket– The pin, target, or finishing spot for the hole. It’s a contraption designed to catch a disc using chains and a metal basket.

Bead– The ridge on the bottom rim of a disc.

Beast Mode– When a disc golfer starts playing well above their level, making incredible shots.

Beat-In– A disc that’s been used for a while to where the flight is altered from the original disc golf flight numbers, but the disc is very dependable.

Bid (Run)– Similar to an ace run when you try to make it in the basket, but this can be from anywhere on the course instead of just the tee.

Big Arm– Someone who can throw far or bomb the disc.

Birdie– Getting your disc into the basket one stroke below par.

Birdie Alley– A group of holes where getting a birdie is very likely for most disc golfers.

Birdie Fest– When a player gets lots of birdies in a row, even on holes that are difficult to birdie.

Birdie-Out– Finishing the remaining holes with a birdie.

Birdogey– When a disc golfer putts for birdie but ends up getting a bogey thanks to a few bad putts.

Black Ace (Anti-Ace)– Landing in the wrong basket off the tee.

Blow Through– When your disc hits the chains so hard it doesn’t stop and doesn’t land in the basket.

Bogey– Getting one over par on a hole.

Bonus Birdie– Getting a birdie on a hole you expected to get par or worse on.

Bottom Stamp– When the underside of the disc is stamped instead of the top of the disc.

Bounce Back– When you hit the chains, and instead of landing in the basket, it comes back toward you and falls to the ground.

Brace– Stopping your forward momentum with your front leg.

Brick– A disc that quickly falls to the ground and doesn’t glide well.

Bullet Putt– Putting A LOT of power into your putt, so it goes straight. You’ll get more blow-throughs and bounce-backs with this type of putt.

Bullseye– Landing as close to the basket as possible for an easy birdie.


C-Tier– A local tournament that’s less competitive, a good place for beginners to test their skills against local players.

Cage– The bottom part of the basket that catches the disc after it hits the chains. Also known as the basket.

Cali (California)– A term used when playing doubles for a disc golfer without a partner. The solo disc golfer gets an extra throw to compensate for their lack of a doubles partner.

Card– The group of players you’re playing the round with; this typically consists of 4 disc golfers.

Cash– When a disc golfer makes money by playing well at a tournament.

Casual Round– A non-competitive round of disc golf. You and your friends are just playing for fun.

Casual Relief– Relief without a penalty stroke.

Ceiling– The maximum height your disc can fly due to trees or other obstacles.

Chain Support– The part of the basket that secures the chains.

Chained Out– When a player completes a hole.

Chains– Metal links that are intended to stop a disc and drop it into the cage or basket.

Chase Card– The group of players that are just out of the top 4 players of a tournament but still have a chance to win.

Circle (Circle 1)– The 33-foot (10-meter) circle around the basket where the disc has to stop before you can move your lie.

Circle 2– 33ft to 66ft (10 to 20 meters) circle around the basket. The putting rules are less strict in this area.

Circle 3 (or any other number)– A circle or “p” is used on a scorecard to show a player received a penalty.

Circle’s Edge– Right at 33ft away from the basket.

Come Back Putt (Comebacker)– When a disc golfer overshoots the basket and has to “come back” to it. This is most used after missing a putt.

Condor– Getting four under par on a hole.

Course– An area designated for disc golf. Usually 9 or 18 holes.

Course Maintenance– When you knock a tree branch down from hitting it so hard. It often creates a better window for other players to hit.

Crosswind– When the wind blows from left to right or right to left while you’re throwing.

Crushed (Bombed)– A really far throw.

C.T.B. (Closest to the Basket)– The player whose disc is nearest the basket or pin.

C.T.P. (Closest to the Pin)– Same as C.T.B. The disc golfer whose disc landed closest to the pin or basket.

Cut Roller– A roller (Type of disc golf throw) with a very drastic angle.

Cut Through– A putt that manages to get through the chains because of its drastic angle. Similar to a blow-through.


Death Putt– A putt that, if missed, means you’ll go out of bounds or have a challenging time making the next putt.

Death Roll– When you throw an excellent shot but your disc rolls due to hitting the basket or a rock and goes out of bounds.

DFL (Dead Freaking Last)– When you finish in last place during a round or tournament. Other disc golfers might use more colorful language.

DGPT– The acronym for the Disc Golf Pro Tour. A series of tournaments designed for professional disc golfers.

Dirty Ace (Brown Ace)– The first throw from a tee, but the disc goes into a trash can, storm drain, or some other object instead of the basket.

Disc (Frisbee)– The saucer-shaped object used to play disc golf. Disc golfers sometimes get upset when you call them frisbees. They’re most often made of plastic or rubber.

Disc Down– Choosing a disc with a lower speed number so you can be more accurate.

Disc Entrapment Device– The basket, hole, pin, or other name used for the gadget used to catch a disc and signal the end of the hole.

Disc Flight Plate– The top of a disc. It can be domey, flat, or concave.

Disc Karma– Bringing inevitable results upon a disc golfer, good or bad.

Disc Pole Hole– The basket, pin, or ending spot for the hole.

Distance Driver– The type of disc advanced players use to throw really far.

D.N.F.– Did not finish. This could be due to injury, sickness, or other reasons.

Dogleg– A turn in the fairway that looks like a dog leg when viewed from above in a drone or airplane.

Doink– The sound a disc makes when it hits the band or cage instead of the chains.

Domey– A rounded disc flight plate (top of the disc).

Double Bogey– Getting two over par on a hole.

Drive– The first shot from the tee pad.

Drop-In– A very easy putt. You park your drive and can drop the disc into the basket instead of putting it.

Drop Zone– The location where a player must throw from after going out of bounds or missing the mandatory.

DROT– Disc Resting on Top. When the disc lands on top of the basket. This doesn’t count as making it.

Duece– The number of shots (2) it took to complete the hole.


Eagle– Completing the hole two under par.

Elevated Basket– A basket that’s raised higher off the ground than usual.

Even– Getting par on a hole or course.


Fade– The low-speed stability of a disc. How much a disc wants to finish left for RHBH players.

Fairway– The areas where the course designer intended the discs to land for an approach shot.

Fairway Ace (Field Ace)– Throwing your disc into the basket from the fairway.

Fairway Driver– A type of disc that’s a little slower than a distance driver but will still fly far. Typically speeds 6 to 9.

Fairway Shot– A shot that lands in the fairway, and you’re now throwing from the fairway.

Falling Putt– When you don’t maintain your balance while putting inside circle 1.

Fan Grip– A type of grip used when putting where you’re fingers are spread out. It allows for greater accuracy but less power.

Fighter– A disc that fights through an obstacle and keeps flying in a favorable direction.

Finesse (Touch) Shot– A shot that requires more accuracy than power.

Finish– The fade of the disc.

First Available– The first tree from the tee pad. It’s typically peppered with marks from discs slamming into its trunk.

Flare Skip– A high arching skip that typically happens when throwing a distance driver.

Flat-to-Hyzer– When a disc golfer releases their disc at a flat angle, and partway through its flight, the disc begins to have a hyzer angle due to it being overstable.

Flex Shot (S-Curve)– When a disc has a flight pattern in the shape of an “S.” The RHBH player releases the disc on a hyzer, turning right before it finishes to the left.

Flick– A sidearm or forehand without full power. Think flicking your wrist.

Flight Plate– The top part of the disc, where the stamp most often goes.

Flight Rating– The numbers on a disc used to describe how the disc flies.

Flippy (Flip)– A disc that tends to have more turn than fade once it’s released.

Floater– A putt that is thrown nose up, so it softly hits the chains. It’s also a disc that has excellent glide.

Flutter– The wobble in the disc when you putt or throw sidearm.

Follow Through– Continuing your motion after releasing the disc.

Foot Fault– When a player steps beyond their marker before releasing their disc.

Force-Over– An anhyzer release using an overstable disc, hoping it will flip to flat and fly a long way.

Fore– What you should yell to others on the course when you have a bad throw, warning them to watch out.

Forehand Grip– How you hold the disc when throwing a forehand shot. Depending on your comfort and type of shot, there are multiple grips to use.

Forehand (Sidearm) Throw– A throwing motion similar to throwing a football or baseball sidearm.

Frisbee– A disc or saucer-shaped object used to play catch or ultimate frisbee. They’re most often made of plastic or rubber.

Frisbee Golf– Another name used for disc golf. However, dedicated disc golfers are often offended by the term.

Frolf– Joining “frisbee” and “golf” together. Short for frisbee golf. It’s often used by beginners or players looking to irritate other disc golfers.

Full Flight– Maximizing the flight of the disc; this typically happens with a flex shot.

Full Send– Recklessly launching a disc as far as you can.


Gallery– The spectators watching a round of disc golf. I typically have a gallery watching me, for the wrong reasons…

Getting Skinny– When a disc perfectly flies through a tight gap.

Gimme– An easy shot or putt.

Glide– How well a disc will stay in the air.

Glow Round– A round of disc golf played at night with discs and baskets that glow or light up.

Green (The Circle)– The putting area. Usually 33ft or closer to the basket.

Go For Putt– Trying to make a long putt or approach shot instead of laying up.

Go For Shot– Trying to make a throw from the fairway into the basket instead of just landing near the basket.

Grenade– A type of disc golf throw where the disc is thrown upside down at a verticle angle to get over obstacles instead of trying to go through them.

Grip– How you hold the disc.

Grip and Rip– Firmly hold the disc and throw it hard.

Grip Lock– When you let go of the disc too late, and it doesn’t go where you intended.

Ground Play– How the disc acts after hitting the ground.

Guardian– an obstacle that blocks the basket or green.

Gypsy Golf– When disc golfers make their own routes through an established disc golf course. Similar to Safari Golf.


Half-Go– A half-hearted attempt at a risky putt. Typically the safer shot. When you kinda try to make it but are very happy to lay up and have an easy par.

Hardpan– Hard ground that makes your disc skip more than usual.

Hazard– An area that’s out-of-bounds. If your disc lands in a hazard, you lose a stroke, but you throw from where the disc landed.

Head Banger– A very close putt. So close, the player has to watch out for the basket when they pick up their marker, or they might hit their head.

Headwind– When the wind is blowing directly at your face. This causes the disc to act like you threw it faster than you did.

Helix– Also known as an “S-Shot” or “Flex-Shot”. When a Player throws an overstable disc on an anhyzer angle.

Herd Golf– When a large group of disc golfers is playing together. Typically five or more per hole.

Heart of the Chains– When you hit the center of the chains.

High-Speed Turn– The disc’s flight characteristic which determines how much it will veer to the right for an RHBH player during its fastest part of the flight.

Hit off the Band– When you aim just a little too high and hit off the top of the basket or the band.

Hole– The designated finishing part of a particular course section that consists of a tee, green, and basket.

Holing Out– When a disc golfer’s disc stops in the basket.

Honors– Getting the lowest score on the hole before so you can throw first.

Hook Thumb– When you grip the inside of the rim with your thumb.

Horseshoe Putt– A putting style that looks like you’re playing horseshoes.

Hyzer– When the outside edge of the disc is tilted down when you release the disc.

Hyzer Bomb– Throwing a hyzer as far as you possibly can.

Hyzerflip– when you throw a disc with a hyzer angle, and it flips to flat; usually, it’s a long straight shot.

Hyzer Putt– Putting with a hyzer angle.


Inbounds– Anywhere on the course, that’s not designated out-of-bounds.

Infinite Discs– A disc golf company that sells many different discs and disc golf equipment. One of the best places to buy disc golf discs.

Internet Distance– The distance players say they can throw on the internet, which typically isn’t true when they get to the course.

Iron Leaf– A strong leaf that stops your disc dead in its tracks when they collide.

Island– An inbounds area that’s surrounded by out-of-bounds. This can be an island surrounded by water or a green that is marked off.


Jail– When your disc lands in a terrible spot, whether that’s in thick grass with chiggers and ticks or behind a thicket of trees, leaving you no good throwing options.

Jam Putt– Similar to a bullet putt, you try to jam the disc into the basket by throwing it hard.

Jump Putt (Jumper)– When you jump from behind the marker and release the disc before your foot leaves the ground. This can only be performed outside of circle 1.


Kick– When your disc hits an object and changes direction.

Kick Out– When your putt bounces out of the basket, despite you hitting the chains.

Kiss– When your disc barely touches an object like a tree.

Knee Knocker– A short putt with a lot of added pressure. Think about putting for the win in a tournament.

Kneeling Putt– When you’re putting with a knee on the ground. You’ll typically do this with a low ceiling or to avoid an obstacle.


Landing Zone– The area where you try to land to have the best approach shot to the green. This is typically only on par 4s or longer.

Lay Up (Pitch Up)– When you decide to get as close to the basket as possible without trying to throw it in.

Lead Card– The group of disc golfers who are currently leading the tournament.

LHBH– Left Hand Backhand

LHFH– Left Hand Forehand

Lid– A disc or frisbee with a thin rim.

Lie– Where your disc lands.

Line– The flight path of the disc.

Line Of Play– The direct line from your lie to the basket.

Local Pro– A professional disc golfer who primarily plays local tournaments and courses.

Local Route– A line that only the local throw.

Look– You can see the basket and have an excellent opportunity to make the putt.

Low-Speed Fade– The characteristic of the disc as it begins to slow down and turn to the left for RHBH players.


Mandatory (Mando)– The disc must fly past or through this area how the sign shows or suffer a penalty stroke.

Marker (Mini)– A small disc that’s used to make the lie of your disc.

Meathook– A very overstable disc that turns hard to the left for RHBH disc golfers.

Metal– When you hit anywhere on the basket, but your disc doesn’t go in.

Mid-range– A type of disc used for approach shots or short drives.

Modified Fan Grip– Another backhand grip between a fan grip and a power grip.

Moving Day– The second to last day of the tournament when most players move positions.

Mulligan– A rethrow without any penalty.

Must Get– A birdie that a disc golfer has to make to keep up with their competitors.


Natural O.B.– Similar to jail in that you don’t have any good throwing options, so you have to pitch it out back to the fairway, costing you a stroke.

Noodle Arm– A player who can’t throw very far. I may or may not be in this category.

Nose– The front portion of the disc closest to the basket, away from the player at the release point.

Nose Down– When a player throws the disc with the nose pointed down, so it dives into the ground.

Nose Up– When a disc golfer throws the disc with the nose pointed up, so it goes really high but not very far.


Obstacle– An object that’s in the way of the player. This can be a tree, a building, or another structure.

Official– A person who’s authorized to make judgments regarding the rules. They’re typically not playing in the tournament.

Out of Bounds (O.B.)– A designated area that the disc cannot land in; however, it can roll through or fly over it without any penalty.

Overhand Grip– The grip used to throw the disc overhand. This grip is similar to the forehand grip.

Overhead Throw– This is a type of disc golf throw that resembles throwing a ball.

Overstable (Beefy)– A disc that finishes off to the left for a RHBH thrower.


Pancake– It’s a throw that flips the disc upside-down, so it floats down without much skip or rolling away.

Pancake Putt– When you putt, with the flight plate facing directly away from you. You’re throwing/pushing the putter into the basket. This is used when you have a dangerous putt and don’t want to risk extra strokes due to a roll away or going O.B.

Par– Getting your disc into the basket in the designated number of throws.

Parked– Landing right near the basket, giving yourself an easy shot.

Paper Plate– A very flippy disc.

Patent Pending– An approach shot where you’re facing backward.

PDGA– Professional Disc Golf Association.

Penalty Stroke– An additional stroke added to your scorecard because you broke the rules or went out-of-bounds.

Peninsula– Similar to an island, except O.B. does not completely surround it.

Pin– The pole of the basket.

Pin High– When your level with the basket but slightly off to one side or the other.

Pin Seeker– When your disc hits the pin of the basket.

Pizza Putt (Turbo Putt)– When you grip the putter on the back of the rim and push it into the basket, similarly to how you would throw a ball.

Play Through– Letting another group of players play the hole you’re about to begin.

Plays Like a River– When sidewalks and cart paths are O.B., but either side is inbounds.

Disc Golf Terms: Plays like a river

Plinko– When your disc bounces through a tree on its way to the ground.

Pole Hole– This is the basket.

Pop Top– A very domey disc.

Power Grip– The backhand grip used to get the most distance.

Power Shot– The throw when you need to go far or through an obstacle. Distance drivers are typically the best option for a power shot.

Pro Par– A par that’s only par for professionals. The average player would get a bogey or worse on the hole.

Provisional– An extra throw when it’s unclear if the disc is O.B. A player must call a provisional BEFORE throwing their disc. The player then plays from both lies, and whichever is determined correct by the tournament director is used in their final score.

Puddle Top– A disc with a concave flight plate.

Pull– This is part of a backhand throw.

Pure– A perfectly hit line. “That was a pure throw.”

Push Putt– A putting style where the disc is pushed more than spun towards the basket.

Putt– A throw within 66ft (20 meters) of the basket.

Putter or Putt-and-Approach Disc– A type of disc used for putting or short approach shots.


Rating– The PDGA rating of a player. This is a numerical way to show how well a player performs at a tournament compared to the other competitors. It’s also how the PDGA ranks the best disc golfers in the world.

Razz– A playful teasing between players.

Reachback– The part of a throw when you’re reaching away from the basket.

Relief– Marking a new lie farther from the basket. You don’t get a penalty stroke if you’ve gone O.B. However, you will receive a penalty stroke any other time.

RHBH– Right Hand Backhand

RHFH– Right Hand Forehand

Rim– The outer edge of a disc.

Rim Depth– How much the rim goes towards the bottom of the flight plate.

Rim Width– The thickness of the rim.

Ring of Fire– A putting game where all players circle the basket and putt at the same time.

Road and Beyond– Used for determining out-of-bounds. “The road and beyond is O.B.”

Roller– A disc golf shot type where you get the disc to roll toward the basket instead of flying. These shots are best when you have a low ceiling.

Rough– The thick grass or trees along the edge of the fairway. Not the best place to be when throwing your disc.

Round– Complete all holes on the course. When you complete the course, you’ve played a round of disc golf.

Routine– The steps you take to prepare your mind and body to throw your disc. Everyone has a unique throwing routine.


Safari Hole– Playing a non-standard layout of the hole.

Save (Scramble)– Recovering from a poor shot or lie to get par or better.

Sawed Off– A less powerful early release.

Scoober Shot (Shooby or Grenade)– When the disc is held with a forehand grip upside down and thrown across your body, starting at your non-throwing shoulder.

Scorecard– What disc golfers use to keep track of their scores.

S-Curve (S-Shot)– When the disc flies in an “S” shaped way.

Shank– When you throw the disc way to the left or right and need a mulligan.

Sidearm (Forehand)– When you throw the disc with your hips pointing towards the basket.

Sky Roller– Throwing the disc way up in the air and having it roll toward the basket before stopping.

Snap– The part of the throw where all your momentum is transferred to the disc.

Speed– How fast a disc travels in the air.

Speed of Play– The rate at which disc golfers play their rounds.

Spike Hyzer– When you throw the disc at an extreme hyzer angle.

Spin Putt– A type of putt where you put more spin on the disc by snapping your wrist.

Spit Out– When you hit the chains, but the disc doesn’t land in the cage.

Stability– How well the disc flies on a straight path. Discs can be overstable, stable, or understable.

Stable– A disc that flies straight.

Staggard Stance– When one foot is closer to the basket than the other while putting.

Stall Shot– When you intentionally throw your disc nose up so your disc will stall out.

Stamp– The image on the flight plate of the disc.

Star Frame– When the entire card gets a birdie on a hole.

Step Putt– Similar to a jump putt, you’re stepping toward the basket instead of jumping. The disc still must be released before your front foot leaves the ground.

Straddle Putt– A putting technique when your feet are spread apart at an equal distance from the basket.

Stroke– A throw in disc golf.

Strong Side– The part of the chains you aim for to avoid getting a spin out because the disc’s spin will pull the disc further into the chains instead of pushing it away from the chains.

Sweet Spot– The perfect part of the chains to hit when putting because the disc is most likely to stay.


Taco– Folding a disc in half to look like everyone’s favorite food.

Tailwind– When the wind is blowing at your back. It pushes the disc further; however, it causes the disc to “fly slower,” which affects its stability.

Tap-In– An easy putt where you can drop your disc into the basket.

TD (Tournament Director)– The person in charge of the tournament. They often have the final say in making rule judgments.

Tee (Tee Pad or Tee Box)– The starting point of a hole. These are usually concrete, rubber, or turf.

Three Putt– When you have an incredible drive but have to putt three times to make it into the basket.

Throw– A stroke. Moving the disc towards the basket.

Throw-In– When you make your disc into the basket, but you’re not putting it. Think of an approach shot going into the basket.

Thumber Grip– The grip used to throw a thumber. Your thumb is on the inside of the rim, and your other fingers are on the flight plate.

Thumber Throw– An overhand throw with a thumber grip.

Touch/Finesse Shot– A throw intended to be incredibly accurate instead of powerful.

Tournament Roll– An unusually long rollaway that mainly seems to happen on tournament day.

Tomahawk– An overhand throw similar to a thumber but a different grip is used. The throwing motion looks similar to someone throwing axes.

Tree Love– Getting a good kick from a tree.

Tree-jected (Tree-nied)– When a tree stops your disc.

Trilogy Brands– The disc golf brands Dynamic Discs, Westside Discs, and Latitude-64.

Turbo Putt– Gripping the putter on the back of the rim and pushing/throwing it into the basket.

Turn– How much the disc goes to the right for RHBH throwers.

Turnover Shot– Getting a disc to move in the opposite direction it’s spinning in.

Two on (for) One– Throwing two shots to begin each hole during a casual round of disc golf.

Two-Meter Rule– When your disc lands in a tree or object higher than two meters above the playing surface, you receive a penalty stroke.


UDisc– The leading disc golf app. It helps you find new courses, keep track of your score, and so much more.

Understable– The tendency for a disc to veer right for RHBH throwers.

Unsafe Lie– When the disc lands in an unsafe area that’s inbounds. You can move your lie out of the unsafe place in a direction that is not towards the basket.

Upshot– An approach shot where you’re trying to get as close to the basket as possible.


Warning– The first time a player is told about breaking a rule unintentionally. The next time they’re caught doing it within the same round, they receive a penalty stroke.

Weak Side (Am-Side)– The side of the chains most likely to spit out your putt or throw.

Wedge– When your disc gets stuck on the outside of the cage. This does not count as making it into the basket.

WFDF– World Flying Disc Federation.

Wing– The opposite side of the disc from the player’s hand while gripping it.

Worm Burner– When you throw a really low shot, and it skims the top of the ground much earlier than you wanted.

Wus– A weak throw or putt.


X Step– A backhand technique used to maximize throwing distance.


Yank– Similar to a grip-lock. Typically happens when you try to throw really far.


10-Meter (33ft) Circle– The circle around a basket that determines how a disc golfer can putt.

150 Class– Disc weighing 150 grams or less. These are the only discs approved for play in Japan.

Final Putt: Disc Golf Terms

Now that you’re well-versed in disc golf terms, you won’t sound like a noob the next time you’re on the course.

If only learning how to play disc golf was this easy, I might be a touring pro by now!

Be sure to leave your suggestions in the comments!

Leave a Comment